First, you need a wooden shovel, which is item ID 269
Right-clicking selects the first point, used for things that require only one point defined. Right click again to define a second point, used for things that require two points to work. If you right click a third time, it starts back at one.
If you select two spots on the same level, itll move that slab. If you want to do a 3d space, select one corner then do the opposite corner up.down form the one you selected first.
BE CAREFUL! Cuboid IGNORES any realms protections, USE WITH CAUTION!
It helps to select a point or points, then move out of the area before you issue a command.
Displays the number of blocks inside the selected area.
Undoes your last action, only the last action you performed, no more behind it.
Fills in the selected area with the specified Block ID or name. Example “/cfill air” clears the area. “/cfill 1″ fills it with smoothstone.
The same thing as “/cfill air”, it clears the area.
Intermediate commands that require two points selected:
Makes a hollow box, 4 walls, plus floor and ceiling, of the specified block type.
Makes a hollow column, 4 walls, no floor or ceiling, of the specified block type.
Intermediate commands that require only one point selected:
/ccircle <radius> <BlockID|Name> <Height>
Draws a circle of the specified block type for the specified radius. Height is optional (makes a hollow cylinder), negative height also possible (do not go too deep… don’t go through bedrock).
/cdisc <Radius> <BlockID|Name> <Height>
Draws a disc of the specified block type for the specified radius. Height is optional (makes a solid cylinder), negative height also possible (do not go too deep… don’t go through bedrock).
/csphere <Radius> <BlockID|Name>
Makes an empty sphere around the selected point with the specified block type for the specified radius.
/cball <Radius> <BlockID|Name>
Makes a solid sphere around the selected point with the specified block type for the specified radius.
/cpyramid <Radius> <BlockID|Name>
Makes a solid pyramid around the selected point with the specified block type for the specified radius.
Advanced cuboid commands, needs 2 points selected:
/cmove <Up|Down|North|East|West|South> <distance>
Moves the selected blocks in the specified direction.
/creplace <BlockID|Name> <BlockID|Name>
Replaces the first specified block with the second specified block in the area. Example: “/creplace dirt sand” replaces ONLY the dirt in the area with sand. Example: “/creplace 4 17″ replaces the cobblestone in the area with tree logs.
Coming soon I will explain some expert cuboid commands, such as copy and paste, save and load.
Forum post where the plugin resides: http://forum.hey0.net/showthread.php?tid=34
First you need to give yourself a wooden pickaxe. The item number is 270.
Some key points to know first. Right clicking with your pickaxe when not in edit mode tells you the name of the zone that block belongs to. It is a good idea to check around the area you are going to protect, making sure it says the name of the zone is “everywhere”
There are 3 basic steps you take when protecting an area.
- Create the zone.
- Define the area the zone occupies.
- Set permissions on the zone.
First create the zone, the command to do this is:
/realms createzone <zone> <parentzone>
where <zone> is the name of this new zone, and <parentzone> is the name the zone will fully reside in. This is 90%+ of the time, “everywhere”. For example:
/realms createzone mynewzone everywhere
Second, define the area the zone occupies. Take out your pickaxe and use the following command:
/wand edit <zone>
Walk around the area, right-clicking to place pillars defining the area the zone will occupy. Think of the pillars as drawing an imaginary picture frame, everything INSIDE those pillars will be protected, but not the frame itself. It has to make one continuous blob. If when you go to save, it throws back an error, it did not like how you made the shape, try a different approach.
Next we define the ceiling and floor. Dig down a few blocks, issue the following command:
And then right click using the pickaxe on a level below, same with the pillars, everything ABOVE that floor will be in this zone, but not the floor itself.
Now make a 1×1 pillar up, go up about 10 or so blocks ABOVE where they might stop building, and issue the following command:
And then right click on the topmost block, setting the ceiling. This is not always neccessary if they want to be protected from bedrock to sky limit. But if they will be building in a fairly crowded area, it is a good idea to set a floor and ceiling.
Once you set the floor, ceiling, and defined the area, issue the following command:
This saves your work of the zone you were editing, returning you to normal mode. If you want to cancel your changes, similar to closing word or paint and not saving the changes to your document, use
Next we will cover permissions. The default permission set that will fit 99% of the cases here is:
/realms deny everyone all <zone>
/realms grant everyone enter <zone>
/realms grant <ownername> all <zone>
In that order, it grants the following permissions. Denys everyone the ability to do anything in that zone, then it grants everyone the ability to walk inside that zone, then it grants the owner the ability to create and destroy inside that zone. Keep in mind, you, as the one creating the zone, are also given full permissions.
Coming soon I will cover expert realms commands, such as creating child zones inside your zones, and advanced permission examples.
The plugin’s forum post is here http://forum.hey0.net/showthread.php?tid=1875
Moved here for now. And here http://peany.darkbb.com/forum.htm
Don’t know what else to say yet. Or if anyone will even read this, let alone bother to go to my steam group page http://steamcommunity.com/groups/PeanyNet and go to these new links.
At least now I can say I at least have some semblance of a web presence back up.